Category: gaming

somervillegame:

somervillegame:

To celebrate our forthcoming studio hiring drive and recent investment, here’s a small teaser we cooked up.  Get on down to https://jumpship.co.uk/#jobs for vacancies!  Also this blog will start to come alive again in the near future.  Have a good day!

Developing Character @ Jumpship

somervillegame:

Hi guys, Chris Olsen, project Director on Somerville.  I thought I’d drop a little bit more info about the inner workings, so I thought no better a start than character. 

It was always my intention that character performance be a pillar of the game no matter the camera distance and for this as a baseline we needed readable silhouettes. 

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Some great early concepts from Gareth Davies.  Carving out as much negative space as possible coupled with costume accents for joints to bring out readable body dynamics.

When I first started this project years ago Eric Chahi/Delphine Software’s “Another World” and “Flashback” represented the perfect character  reference for me.

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Readable, minimal. I could spot those sprites 20ft from my screen.  However as we progressed and my need to get the camera in close, grew – We knew we had to address our characters faces.

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Our rigging/modelling/assets aficionado Mads took to iterating our models.  Tackling the challenge of appeal when the character isn’t a million miles away from the screen. 

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Damon, our principle animator was in charge of establishing a core personality and anim style.  Mads built some handy features into the rig, including smear frame controls to distort our models.

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Then I get to take all this lovely work and bring it into Unity to play with physics props, lighting and shaders.

We still have a ways to go on our cast but it’s in the right direction now and all those fancy things I briefed the crew we “needed” are now standard features.

Thank you for your time 🙂

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