Category: character design

me, when someone says summer is over. NO. 

me, when someone says summer is over. NO. 

woah I’ve been absent for quite some time now! Part of the reason is because I’m slowly transitioning to Instagram because it’s more interactive and well, popular. 
I’ve had (and am still having!) a wonderful summer, worked on some very cool projects before that and now it’s time to get back on track. 

I made this big-ass to do list for this month because I really really want to start drawing more again. When creating it, it was very important for me to write down a couple of things that I really want to focus my attention on this month, and accordingly list some useful exercises. 
At the bottom I also added a list of things I can draw should I get stuck (because oh boi, does that happen a lllllot). Actually that’s probably my #1 reason why I don’t draw enough – because I don’t know what exactly, I don’t have a goal, so I just don’t draw. I mean it’s only logical.

My other big problem when it comes to completing these lists, is that I’m fairly confident when giving my future self the assignments. But then when I actually have to work on them, I would start questioning my choices and rule out most of the assignments because ‘there are far more important and useful exercises to be done and completing this list would be a waste of time’. (read that with the most annoying smarty-pants voice you have) No idea why would I possibly think that this makes any sense, but I do. And I quit. And then of course I don’t draw anything else that’s supposedly ‘better than the things on my checklist’ because such a thing DOESN’T EXIST. Everything is equally important in my case, because no matter what I draw I will improve. But my overthinking-self doesn’t seem to think so apparently.

I heard this really cool thing on a YouTube video by Jake Parker last night. It was about those times when you’re afraid to draw because you’re afraid the drawing won’t be perfect. Now we all know that’s bullshit, but we’ve all had that thought at least once, or in my case – every single time. But the thing is, and those are Jake’s words – whatever you draw perfectly today, you’re gonna hate it a year from now, because you’ve moved on and you’ve gotten better. So why should you stress about it being perfect now, when you’re naturally going to get better in the future? 
I mean when I heard this I had to replay that part of the video a couple of times, because IT JUST MADE SO MUCH SENSE. Like truly, I felt it with my whole body, it’s just so true! Finished, not perfect! 

I wrote that whole thing down at the end of my list, so I can reread it whenever I need to remind myself that I just need to finish the goddamn list, and that I don’t need to question anything, I don’t need to think of better assignments, I don’t need to stress over drawing beautiful things. I just need to draw. Period. And most of these drawings will suck but that’s FINE and it’s kinda the whole point of it, so they can stop sucking at some point.

bobbypontillas:

bobbypontillas:

Tangled the Series was nominated for an Annie Award in character design! I’m honored to be in the company of amazing artists and friends. Here’s a portrait of the royal family from the premiere episode. #tangledtheseries #annieawards (at Disney Television Animation)

bobbypontillas:

bobbypontillas:

An assortment of character concepts from Season 1 of Tangled to end the year! Seems like so long ago now. Many thanks again to Chris & Shane for the opportunity! 

bobbypontillas:

bobbypontillas:

Early sketches of Willow, the Queen’s sister, from this weekend’s Tangled episode. #tangledtheseries (at Disney Television Animation)

bobbypontillas:

bobbypontillas:

An early sketch of Angry & Red, two of my favorite thieves from a new Tangled episode, written by Han-Yee Ling! #fbf #tangledtheseries

bobbypontillas:

bobbypontillas:

Young Rapunzel & Pascal for this week’s Tangled episode, one of my favorites of the series directed by the amazing Tom Caufield & written by @rickyrox15 ! #tbt

gorrem:

gorrem:

Early Work from GIGANTIC that never made it into the game, ambient wildlife! Unfortunately they were cut from the project. Most of the fauna in Gigantic are combinations of a few animals in different percentages. 

gorrem:

gorrem:

GIGANTIC – Zandora character design

Wow this character has been sitting in release queue since 2014, glad she’s finally out in the wild! Zandora is an Eternal Starknight that defected from the Eternal city to fight the Guardians. Very much inspired by all the action cartoons, anime and toys I grew up with in the late 80′s/early 90′s!

gorrem:my work on Roland from GIGANTIC! This v…

gorrem:

my work on Roland from GIGANTIC! This version of Roland never made it into the game but it was fun to make regardless. Following Vinod’s original design, I was experimenting with his silhouette. Stylistically it was early in development, but it did inform my future designs.

gorrem:

gorrem:

GIGANTIC – Ramsay
Ramsay is sort of a troublemaker, ruffian, bad boy type who fights with a whipsword and eats poisonous fruit. He used to be best buds with Wu the martial arts frog, but their lives took different paths!

Gigantic finally released this month. I’m excited, but mostly relieved that it shipped. Sorry for the hiatus, my life has been all over the place.

You can read some history of what happened to the development of this game here: http://www.pcgamer.com/the-sacrifice-gigantics-team-made-to-save-it-from-development-hell/